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All the weapons have their place, with different pros and cons to each class and individual weapon. Ranged weapons like bows, crossbows and thrown weapons for ranged attacking, as well as some weapons which could double up as multiple classes like axes that can be used in one hand or thrown. There is also plenty to choose from when it comes to weapons, with one-handed, two-handed and polearms ready for melee combat. The blows feel and sound heavy, and landing a two-handed hammer on someones face makes an almighty ‘thunk’ that makes you feel sorry for the poor bugger. However, this doesn’t detract from the brutality of combat. Combat becomes a rather intricate dance of death, with strikes, feints, blocks and parries all bouncing of each other.
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Blocking is just as important as attacking, as players can’t soak up damage like in other games, especially at the start of a game, and knowing when to go on the defensive or even retreat is key to staying alive.Īll these little tricks and mechanics give the combat a more tactical and timed feel to them rather than hacking blindly at opponents. I found it more fun to have to manually direct my blocks to the appropriate side though. They can be broken if they soak up too much damage, although there is an automatic option for the direction to block.
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It takes a little time to get used to and a lot longer to master, but eventually you can maximise the damage done in a single swing.īlocking functions in a similar way, although if you use a shield it blocks the majority of your front. You control the direction of attacks, and blocks, by shifting the camera in time with your attacks. With most weapons you can strike from four angles – left, right, overhead and a thrust – if you combine a strike from the left side and turn or move to the right your weapon will hit faster and harder, thus increasing the amount of damage you can do. The direction you swing from, the speed in which you move into the cut (and away) and the speed in which you turn into your strike all affect where the blow lands and the damage you do.
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A lance or a spear can be deadly if used correctly from a horse going at full gallop. There’s more to combat than just hacking away at opponents until there’s nothing left there’s a considerable amount to strategy when it comes to swordplay.įor example, each type of weapon deals different kinds of damage at different ranges and speeds, and are more useful in certain situations. The meat is of course in the combat, with the mechanics feeling meaty, visceral and just generally great. Graphics aside Mount and Blade: Warband has an incredible amount of gameplay mechanics going on under the hood. In these respects Mount and Blade: Warband definitely delivers, and so it’s wonderful that it has finally come to consoles.
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The Mount and Blade series has always prided itself on two main things, an open sandbox world for players to do whatever they want in, and brutal, solid medieval combat mechanics. Looks aren’t everything and despite the muddy textures, low polygon counts on characters and menus that look very outdated, Mount and Blade: Warband is an awful lot of fun to play. But beneath the cracks and wrinkles beats the courageous heart of a warrior. Mount and Blade: Warband definitely shows its age if it were a woman Mount and Blade: Warband would be an aged old shield maiden where years of turmoil have left her face wrinkled and she has trouble with stairs. The original Mount and Blade released all the way back in 2007 (which feels eons ago) and Warband, the standalone expansion released in 2010 (these dates are making me feel a bit old now). I’m not going to mince my words, Mount and Blade: Warband is no spring chicken.